Scout Skills

Navigation · Sport

Orienteering

The sport of navigating a course of marked points (controls) with map and compass, in order, as fast as you can. Winning is about smart navigation, not just running — attack points, aiming off, and always knowing where you are.

Category
Navigation sport
Controls
Marked points, in order
Markings
Triangle · circles · double circle
Techniques
Bearing, attack point, aim off

How to run a course

  1. 1Orient the map and locate the start (the triangle); read the course — controls in order to the finish (double circle).
  2. 2For each leg, plan a route — not always a straight line; pick handrails (trails, streams, fences) and an attack point near the control.
  3. 3Take a bearing for the parts where you must navigate across open terrain.
  4. 4Aim off when heading for a control on a linear feature: deliberately aim to one side so that when you hit the trail or stream you know which way to turn.
  5. 5Navigate to your attack point first, then make the short, careful final approach to the control.
  6. 6Punch or record the control, confirm it's the right number, and move to the next.
  7. 7Keep track of where you are continuously — count off features as you pass them; if confused, stop and relocate before pressing on.

When to use it

  • The Orienteering merit badge and orienteering meets and clubs.
  • Practicing real navigation under time pressure — the best way to get good at map and compass.
  • Skills that transfer directly to backcountry route-finding.

Common mistakes & safety

  • Stay found — don't run yourself lost. Speed without knowing where you are is how orienteers (and hikers) get badly off course; navigate first, run second.
  • Aiming off prevents the worst mistake. Hitting a trail and not knowing whether the control is left or right wastes huge time — aim to one side on purpose.
  • Attack points keep small errors small. Navigate to a big obvious feature near the control, then do a short final leg — better than hitting a tiny control from far away.
  • Know the course boundaries and safety bearing. Most events give a "safety bearing" (a direction that leads to a road or boundary) for anyone who gets lost — know it before you start.
  • Check in at the finish. Events track who's still out — always report in so no one is searched for needlessly.
  • Add time for every compass check and don't rush decisions — a few careful seconds beats minutes of backtracking.

Going deeper

  • The control description. A little symbol card tells you exactly what feature each control is on — the boulder, the stream bend, the reentrant — so you're looking for the right thing, not just the right circle.
  • Handrails and catching features. Navigate along an obvious linear feature (a "handrail") when you can, and use a "catching feature" beyond the control (a road, a lake) that tells you if you've gone too far.
  • Score-O and other formats. Orienteering is a game the whole troop can play at different levels — from a beginner "string course" to advanced cross-country.

Official source

How to use a map and compass — Scout Life →

Orienteering is its own merit badge — see the Orienteering merit badge pamphlet and Orienteering USA for course details.