Scout Skills

Aquatics · Safety

Safety Afloat

Scouting America's required plan for any boating activity — the boating counterpart to Safe Swim Defense. Nine points, all required before anyone goes afloat. A properly fitted, Coast Guard–approved life jacket is worn by everyone.

Category
Aquatics safety
Applies to
All boating
Points
Nine, all required
Life jackets
Everyone, USCG-approved

The nine points

  • 1. Qualified Supervision — an adult 21+ trained in Safety Afloat, 1 per 10 participants (Cub Scouts 1:5), with at least one leader trained in first aid including CPR.
  • 2. Personal Health Review — a complete health history for every participant.
  • 3. Swimming Ability — everyone has completed an annual swim test.
  • 4. Life Jackets — a properly fitted, U.S. Coast Guard–approved life jacket worn by everyone boating.
  • 5. Buddy System — each member accounted for, especially in the water.
  • 6. Skill Proficiency — everyone afloat has the knowledge and skill to participate safely.
  • 7. Planning — weather and contingencies checked before the activity.
  • 8. Equipment — craft that are suitable, seaworthy, and able to float if capsized.
  • 9. Discipline — rules are only effective when they're followed.

Supervising adults must have completed Safety Afloat training within the previous two years. Parasailing, kite-surfing, and unit-level personal watercraft are not authorized.

How it works

  1. 1Before any boating, confirm all nine points — if any is missing, don't go afloat.
  2. 2Set trained supervision — an adult 21+ with current (≤2 yr) training, the correct ratio, and a CPR-trained leader present.
  3. 3Review health and swimming — health histories on hand; everyone has completed the annual swim test.
  4. 4Life jackets on — a USCG-approved, properly fitted life jacket worn by everyone in or near the boats.
  5. 5Check skills, plan, and gear — participants competent for the craft; weather checked; craft seaworthy and able to float if capsized.
  6. 6Pair buddies and brief rules — buddies assigned and accounted for; everyone knows and will follow the rules.
  7. 7Watch conditions — monitor weather and get off the water for storms or lightning.

When to use it

  • Every Scout boating activity — canoeing, kayaking, rowing, rafting, sailing.
  • Planning a paddle trip, waterfront boating, or a canoe/kayak merit badge.
  • The safety foundation under canoeing, kayaking, rowing, and capsize self-rescue.

Common mistakes & safety

  • All nine points, every time — no exceptions. Safety Afloat only works as a complete system; skipping a point is how boating tragedies happen.
  • Everyone wears a properly fitted, USCG-approved life jacket. The single most important boating rule — most boating drowning victims weren't wearing one.
  • The craft must float if it capsizes. Scouts should expect to capsize and know self-rescue; boats must stay afloat swamped.
  • Swim test and skill first. Only people who've passed the annual swim test and have the skills go afloat; nonswimmers are strictly limited.
  • Trained, CPR-ready supervision at the right ratio — 1 adult per 10 (Cub 1:5), with first-aid/CPR coverage and current training.
  • Get off the water for weather — plan for it, and clear the water at the first sign of a storm.

Going deeper

  • Safe Swim Defense is for swimming; Safety Afloat is for boating. Same idea, different activity — if you swim during a boating trip, both apply.
  • Nine points, all or nothing. Every point must be met or the activity is off.
  • Assume you'll capsize. Point 8 (craft float if capsized) and the swim test exist because tipping over is expected — everyone plans for going in the water.

Official source

Safety Afloat — Scouting America →

This is life-safety policy — confirm the current numbers against the Guide to Safe Scouting before any boating.